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Overall it's best to remain still if you want to hit where you're aiming. The penalty is very high to discourage run-and-gun tactics but can be somewhat mitigated by walking or crouching. This process takes a few seconds depending on skill level. So long as the PC's skill is below 100, the player will always experience some degree of wobble, even when no other penalties are being enforced.Īs you move you gradually build up a spread penalty, which then dissipates as you remain still. If the player has a score of 100 spread will be almost completely negated, causing the game to respond like a traditional shooter. Characters with a low score will experience the full impact of the new spread mechanics while improving these skills will gradually reduce weapon spread. The character's weapon skill impacts all other factors. Pick Jensen Mode for a shooter experience and Denton Mode for a more challenging RPG experience. "Jensen Mode" only applies movement penalties to accuracy while "Denton Mode" applies both movement and skill based penalties. Game Modes: The Deus Ex Spread mod provides two modes for a varying gameplay experience. Because the mod uses a run-time script, all weapons the player uses will be affected, including those from DLC and mods. This mod mitigates that penalty so that all of your bullets go where they're supposed to, as long as no other penalties are in effect. Weapon Inaccuracy: In vanilla New Vegas, every weapon has a minimum spread penalty that randomly changed the vector of your shots regardless of your skill level. Skill level now only halves, rather than eliminates, the penalty from having crippled limbs. New "Jensen Mode" removes intrinsic wobble, for more of a shooter-like experience. Run-time script mitigates all weapon based accuracy penalties. In-game reset of settings (press and hold Ctrl-Space in PipBoy menu for a few seconds to activate) Fixed a bug pertaining to crippled limbs Optional handicap to make NPCs fire more randomly Projectile spread is restored to shotguns and other multi-projectile weapons Automatically adjusts spread of multi-projectile weapons when loading alternate ammo types
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The JIP NVSE Plugin is now required for this mod to function Impact of running on wobble can be player configured All weapons, vanilla + DLC + modded, are now initialized on game load ini configuration file allows for menu-less setup and cross-campaign migration of settings Optional ballistics model to enable "bullet drop" effects for all firearms (experimental) Fine tune adjustments available for shotgun spread, scope time, and VATS chance to hit MCM configuration added (with built-in preset manager) Hotfix to address errors in the optional ballistics system (sorry!)
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